
Game Flow
Although every game is different,
this fictional account will give you a taste of what it is like to
play the Game of Games™.
Week One:
Because you have a project that you’ve wanted to finish, you’re
excited to be playing the Game of Games™. It’s a book proposal
about your life: a memoir. You’ve actually written a few chapters,
but writing has come slow these past months.
Your initial game proposal, submitted
after you enrolled in the game, was to complete the entire book
within the 12 weeks of the Game (ten weeks, plus two "off"
weeks). But after an individual goal clarification session with
Emilio -- a bonus that you hadn’t expected – you decided that an
approach that best suited the time parameters of the game would be
to create an outline of the book and submit the outline plus the
sample chapters to a publisher or agent.
Despite your excitement, you
nonetheless have some anxiety about the first Game of Games™
conference call. You can see on the Internet scoreboard that there
are people who have wildly different goals than yours. There’s a
guy who wants to create 50 streams of passive income and another
guy who wants to find friends and connections in a city to which
he’ll
soon relocate. There’s also a woman whose goal is to dissolve all
sense of obligations in her life and another woman who is a coach
and wants to attract ten additional clients.
You start to wonder. How am I
going to fit in?
Week Two:
Actually, the first call exceeded your expectations. It was
tremendously fun, even exhilarating! You found yourself resonating
with the woman with the obligation thing. That sounded like
a goal you could see yourself adopting – well, maybe after you
finished your book.
During that first call, players were
given three minutes each to outline their game goals. Each of the
players had a form they’d been previously been e-mailed that
listed criteria for clearly defined goals. As each player described
their goal on the call, everyone took notes, voiced the highlights,
and then e-mailed their notes to the other players. During the time
between calls, each of the players had the option of using this
feedback to improve or clarify their goal. You spent part of the
subsequent week doing just that.
Week Three: It
had taken you about this long to get accustomed to perhaps the most
unusual aspect of the Game of Games™ -- awarding points and
voting. During each of the preceding weeks, you had distributed six
points each week to the players you thought had made the best
progress towards their goal. At the same time, you had voted for
the players who you thought were most creative, best helpers, or
who had
done the most to make the game fun.
At first it felt weird, but then you
got accustomed to it. It was cool that a couple of days after you
voted you saw the results of the point distribution and voting on
the Internet Scoreboard. What actually
got you liking the process was getting voted the Best
Accelerator or helper of other players. You hadn’t expected to win
anything! But it proved to be a dubious prize. Because you were
voted first in a category, you were thrown into a pool of
other winners, one of whom would be randomly assigned a Wildcard.
That random assignee proved to be you. The wildcard said that you’d
be the center of the group’s focus on the Week Four call.
You weren’t sure you wanted the
spotlight. You just wanted to fit in.
Week Four: At first it felt a little embarrassing to be one of the two focus
people on the Week Four call. But it sure proved useful.
You played a game Emilio called
"Strength and Improvables." You started by revealing the
core elements of the plan you’d developed. While you were doing
this, Emilio asked the rest of the group to write down and
brainstorm two lists simultaneously: strengths and improvables.
These were things that were strong about your plan and things they
thought could be improved. One idea that emerged was one you simply
hadn’t thought of before. Why not, said one of the players,
publish part of the memoir as an e-book and place it on your
website? That way, you could get some immediate feedback plus have
an interim measure of accomplishment. You had read about e-books,
but just hadn’t thought this was something you could do.
Week Five:
It took a little doing, but you published your first e-book!
Actually, it wasn’t a whole book, but the first two chapters of
your memoir. In the interim between calls, you also received an
e-mail from one of the other players. She – Wanda, the coach
wanting additional clients -- had some helpful leads on publishers.
The leads helped motivate you to put the finishing touches on your
outline. You also rewrote your two sample chapters. You resolved
by Week Nine’s call to have them and the outline ready to send to
publishers.
Week Six:
It seems impossible, but the Game is more than half over! Not only
that, but you’ve already completed almost your entire original
goal. You sent out a group e-mail to other players announcing that
fact and inviting for reflections on how to now reconfigure your
goal.
During the Week Six call, Amanda –
the woman with the obligation thing – was the spotlight of the
game play. Emilio used a structured activity that had Amanda
detailing her obligations by levels: personal, emotional, societal
etc. Steve – the passive income guy – asked Amanda what you
thought was a provocative question. Weren’t there some obligations
– particularly the societal ones – that she wanted to keep? You
could see that Steve was going to get the group award for Master
Accelerator – best helper of other players. You wouldn’t have
thought it possible for such a numbers guy!
Week Seven:
This for you was the most enjoyable activity of the entire game.
It occurred offline, outside of the game call. It was an e-mail
game
Emilio called a modified version of the Delphi Game. The way it
worked was that all participants were asked to prepare a
questionnaire based on their perception of their game goal
challenge. They were then instructed to send it out to 10 people
they respected. Then, everybody had to summarize the responses and
send them back to the respondents for their reactions. They
were asked to continue this process until there was consensus.
You – being you – decided to
alter the game activity slightly. After you got the first round of
responses, you instead convened a teleconference with your
respondents. You used it to poll the respondents on the memoir
sections they found most compelling. It felt fun and useful. Their
feedback made you decide to cut out a section in the manuscript that
didn’t generate any feedback and expand a section respondents
found particularly compelling.
Week Eight:
Emilio through the group a curveball! What happened was John, the
relocation guy, was awarded a wildcard. The wildcard told him he
could earn additional points if he took practical steps to
accelerate another player’s progress. To make a long story short,
he chose you. It turned out he’d been holding back on the group.
In a previous life, before he got involved in real estate (of all
things!), he’d been a publisher. He volunteered to redo your book
proposal, edit your sample chapters and help you repackage your
material. Needless to say, you delightedly accepted.
Week Nine:
The game is almost over but you don’t want it to end. John’s
input into your process proved extraordinarily useful. It dovetailed
neatly with the "Launching and Fulfilling" or
implementation phase of the Game. During this phase, players were
to be awarded bonus points for steps in actually implementing game
goals. You were ready for this one. You sent the newly revised
package out in the mail and prepared to crow about your progress
during the Week Ten call.
Week Ten:
The end of the Game is here. The scoreboard compiled the final
votes. Voila! You got two prizes: one for Master
Achiever and the other for Master Accelerator. The first earned
you a rebate on your game fee. The second earned you a gift certificate
for Amazon.
Best news of all was that your e-book chapter drew a letter of
inquiry from a publisher. You felt like you’d more then done what
you’d set out to do when you signed up to play the game. In fact,
it felt incredibly good to see yourself as a Master Player of the
Game of Games.
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