
- Game Rules
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- Overview
- The Game of Games is a ten-week "virtual" challenge
that begins with individuals choosing goals or areas they wish
to explore in their life. As players play the game, they also
help others pursue their objectives (which may be radically
different from their own). The game is facilitated by a
non-player, whose role is to challenge the players to pursue
their goals, enforce the rules of the game and provide
activities to help players reach their goals.
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- Object of the Game
- The object of the game is twofold: to achieve progress towards
your individual goal and to amass the highest total of game
points.
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- Number of Players
- Up to 12 players can play the game at once. The game is
facilitated by 1-3 non-playing facilitators.
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- How to Play
- Players prepare to play the game by identifying their game
intent and preparing to share it with fellow players. The
players share their game intent by it on a section of the
web-based game scoreboard. all game intents are posted, players
meet on a conference call and the game officially begins.
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- The facilitator begins by explaining the rules of the game and
welcoming the players. During each game call, players "play" an activity aimed at helping all or some the
players advance towards the fulfillment of the game intents.
Towards the conclusion of the call, the facilitator suggests
additional activities that players can complete prior to the
next call. Players then post their progress on a web-based game
log.
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- During subsequent weeks calls, players discuss their process,
play a game activity and are introduced to an off-line activity
or series of activities. Game tallies are due by 48 hours after
each call. Results are posted on the game scoreboard.
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- Levels
- The game consists of five levels:
- Inkling and Yearning;
- Exploring and Imaging;
- Choosing and Resolving;
- Planning and Designing; and
- Launching and Fulfilling.
During the course of the game, players proceed up the levels at
their own pace. It is not necessary to complete each level, nor is
completion of each level a requisite for "winning" the
game.
- Scoring
- Two types of scores are tallied throughout the game.
- The first type, tallied by points, are earned through game
performance, i.e. the player's progress towards fulfilling
their game and helping others do the same. The second type,
tallied by votes, focuses more on qualities demonstrated through
game play, especially creativity, fun and enjoyment, and
inspiration.
- Both points and votes must be cast within 48 hours after
each game call and are posted on the game scoreboard.
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- Scoring Through Points
- Players can amass points in one of three ways: they can give
points to themselves, they can be awarded points by fellow
players, or they can be awarded points by the facilitator.
Points are awarded by fellow players for progress towards the
player's goal, according to the point scoring criteria
outlined below.
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- Each player begins each round with points equivalent to half
the number of game players, but can award no more than one
point to him or herself during each round; the rest must be
distributed to other players but cannot be carried on to
subsequent rounds. (For example, a player in a game of 12
players would begin each round with six points to distribute,
only one of which he or she might award to him or herself.)
Unspent points return to the facilitator.
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- Point Scoring Criteria
Players are awarded points based on the achievement of criteria
established for each particular level or for assisting
another player achieve the criteria.
Inkling and Yearning
- The degree to which the game goal can be clearly conveyed to
others
- The degree to which the goal is measurable
- The degree of motivation, imagination and ownership
exhibited by the player
Exploring and Imaging
- Quantity of Ideas Generated
- Quality of Ideas Generated
- Degree to which multiple stakeholders were consulted.
- The degree of motivation, imagination and ownership
exhibited by the player
Choosing and Resolving
- Degree to which solution balances imagination and
practicality
- Degree to which criteria for success have been identified
prior to planning
- Degree of demonstrated preparedness for planning
Planning and Designing
- Robustness of planning: e.g. resources identified, obstacles
and contingencies identified etc.
- Degree to which others were involved in planning process
- Evidence that implementation has begun and is sustainable.
Launching and Fulfilling
- Degree to which the plan is manifest or actualized.
- Degree to which further execution of the plan appears to be
sustainable.
Scoring Through Votes
After reading the posted logs and participating on the game
call, players cast votes for other players on the following
categories:
Master Accelerator: best helper or source of inspiration
to other players
Michelangelo: most creative game execution
Prankster: did the most to make the game
"fun."
Votes must be cast
within 48 hours after each game call.
Wildcards
During the course of the game, players each week who amass the
highest and next highest point totals and players
who receive the most votes in all three voting categories go into
a pool to determine which two of the five "winners"
shall draw Wildcards.
Wildcards reward players with benefits, premiums, and
penalties. Examples: two sessions of free coaching, a round robin
appraisal forum to be held during a game call, gift certificate
for books or other media, additional points,
"opportunity" to help another player with a particular
phase of game intent, etc. Winners of wildcards will be announced
during each game call.
- Game Activities
- There are two types of game activities, those that are
played by all players and those that are individually selected.
Activities are archived on this website and may be accessed by
all players.
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- Game Awards
- The players who score the most points plus those who receive
the most votes win game prizes. Types of prizes will be posted
by the facilitator before the start of the game.
The categories are as follows:
P = Awarded by point totals
V = Awarded by facilitator or vote of players.
Master Achiever = highest game score (P)
Master Accelerator = best "helper" or inspirer
of other players (V)
Michelangelo = most creative game player (V)
Ace Prankster = did the most to make the game
"fun" (V).
Prize winners shall be awarded the designation: Master Players
of the game and can serve as Mentors during subsequent games.
Facilitator's Role
The facilitator's role is to challenge the players to complete
their goals. He or she must also preserve the scoreboard and tally
results, facilitate the weekly calls, help players progress
through the levels, and resolving any disputes.
There are four types of game goals or tracks. The tracks
determine the types of activities given to players. Following are
the names of tracks and examples of each: THE NEW ME, a
goal about your own person, e.g. to lose 20 pounds or find inner
peace; IT'S ABOUT MORE THAN ME, a goal about relationships,
e.g. getting married or finding a business partner; BRINGING
FORTH A NEW REALITY, a goal about creation, e.g. starting a
new business, writing a screen play; or MAKING THE NUMBERS,
a goal strictly definable with number, e.g. making $250K a year,
or selling $1M worth of products.
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