FUN ACHIEVEMENT COMMUNITY

"It is in games that (people) discover their paradise" - Robert Lynd

Game Rules
 
Overview
The Game of Games is a ten-week "virtual" challenge that begins with individuals choosing goals or areas they wish to explore in their life. As players play the game, they also help others pursue their objectives (which may be radically different from their own). The game is facilitated by a non-player, whose role is to challenge the players to pursue their goals, enforce the rules of the game and provide activities to help players reach their goals.
 
Object of the Game
The object of the game is twofold: to achieve progress towards your individual goal and to amass the highest total of game points.
 
Number of Players
Up to 12 players can play the game at once. The game is facilitated by 1-3 non-playing facilitators.
 
How to Play
Players prepare to play the game by identifying their game intent and preparing to share it with fellow players. The players share their game intent by it on a section of the web-based game scoreboard. all game intents are posted, players meet on a conference call and the game officially begins.
 
The facilitator begins by explaining the rules of the game and welcoming the players. During each game call, players "play" an activity aimed at helping all or some the players advance towards the fulfillment of the game intents. Towards the conclusion of the call, the facilitator suggests additional activities that players can complete prior to the next call. Players then post their progress on a web-based game log.
 
During subsequent weeks calls, players discuss their process, play a game activity and are introduced to an off-line activity or series of activities. Game tallies are due by 48 hours after each call. Results are posted on the game scoreboard.
 
Levels
The game consists of five levels:
  • Inkling and Yearning;
  • Exploring and Imaging;
  • Choosing and Resolving;
  • Planning and Designing; and
  • Launching and Fulfilling.

During the course of the game, players proceed up the levels at their own pace. It is not necessary to complete each level, nor is completion of each level a requisite for "winning" the game.

Scoring
Two types of scores are tallied throughout the game.
The first type, tallied by points, are earned through game performance, i.e. the player's progress towards fulfilling their game and helping others do the same. The second type, tallied by votes, focuses more on qualities demonstrated through game play, especially creativity, fun and enjoyment, and inspiration.
Both points and votes must be cast within 48 hours after each game call and are posted on the game scoreboard.
 
Scoring Through Points
Players can amass points in one of three ways: they can give points to themselves, they can be awarded points by fellow players, or they can be awarded points by the facilitator. Points are awarded by fellow players for progress towards the player's goal, according to the point scoring criteria outlined below.
 
Each player begins each round with points equivalent to half the number of game players, but can award no more than one point to him or herself during each round; the rest must be distributed to other players but cannot be carried on to subsequent rounds. (For example, a player in a game of 12 players would begin each round with six points to distribute, only one of which he or she might award to him or herself.) Unspent points return to the facilitator.
 
Point Scoring Criteria

Players are awarded points based on the achievement of criteria established for each particular level or for assisting another player achieve the criteria.

Inkling and Yearning

  • The degree to which the game goal can be clearly conveyed to others
  • The degree to which the goal is measurable
  • The degree of motivation, imagination and ownership exhibited by the player

Exploring and Imaging

  • Quantity of Ideas Generated
  • Quality of Ideas Generated
  • Degree to which multiple stakeholders were consulted.
  • The degree of motivation, imagination and ownership exhibited by the player

Choosing and Resolving

  • Degree to which solution balances imagination and practicality
  • Degree to which criteria for success have been identified prior to planning
  • Degree of demonstrated preparedness for planning

Planning and Designing

  • Robustness of planning: e.g. resources identified, obstacles and contingencies identified etc.
  • Degree to which others were involved in planning process
  • Evidence that implementation has begun and is sustainable.

Launching and Fulfilling

  • Degree to which the plan is manifest or actualized.
  • Degree to which further execution of the plan appears to be sustainable.

Scoring Through Votes

After reading the posted logs and participating on the game call, players cast votes for other players on the following categories:

Master Accelerator: best helper or source of inspiration to other players

Michelangelo: most creative game execution

Prankster: did the most to make the game "fun."

Votes must be cast within 48 hours after each game call.

Wildcards

During the course of the game, players each week who amass the highest and next highest point totals and players who receive the most votes in all three voting categories go into a pool to determine which two of the five "winners" shall draw Wildcards.

Wildcards reward players with benefits, premiums, and penalties. Examples: two sessions of free coaching, a round robin appraisal forum to be held during a game call, gift certificate for books or other media, additional points, "opportunity" to help another player with a particular phase of game intent, etc. Winners of wildcards will be announced during each game call.

Game Activities
There are two types of game activities, those that are played by all players and those that are individually selected. Activities are archived on this website and may be accessed by all players.
 
Game Awards
The players who score the most points plus those who receive the most votes win game prizes. Types of prizes will be posted by the facilitator before the start of the game.

The categories are as follows:

P = Awarded by point totals

V = Awarded by facilitator or vote of players.

Master Achiever = highest game score (P)

Master Accelerator = best "helper" or inspirer of other players (V)

Michelangelo = most creative game player (V)

Ace Prankster = did the most to make the game "fun" (V).

Prize winners shall be awarded the designation: Master Players of the game and can serve as Mentors during subsequent games.

Facilitator's Role

The facilitator's role is to challenge the players to complete their goals. He or she must also preserve the scoreboard and tally results, facilitate the weekly calls, help players progress through the levels, and resolving any disputes.

There are four types of game goals or tracks. The tracks determine the types of activities given to players. Following are the names of tracks and examples of each: THE NEW ME, a goal about your own person, e.g. to lose 20 pounds or find inner peace; IT'S ABOUT MORE THAN ME, a goal about relationships, e.g. getting married or finding a business partner; BRINGING FORTH A NEW REALITY, a goal about creation, e.g. starting a new business, writing a screen play; or MAKING THE NUMBERS, a goal strictly definable with number, e.g. making $250K a year, or selling $1M worth of products.


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January, 2008

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